Topic: Balance Ideas

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#1
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#2
Naruto Combo, Sasuke Combo/Chidori need effect. These skills are really boring, make them more creative please. 

You can make alt skill for the Team 7 members, like Fire Style: Great Fireball for Sasuke after used Sharingan. Naruto when using Shadow Clones, 1000 Clones Punch (Against Gaara).
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#3
(December 05, 2020. 07:02)Aang
Naruto Combo, Sasuke Combo/Chidori need effect. These skills are really boring, make them more creative please. 

You can make alt skill for the Team 7 members, like Fire Style: Great Fireball for Sasuke after used Sharingan. Naruto when using Shadow Clones, 1000 Clones Punch (Against Gaara).

I think starter characters should be simple but effective. It's a new player's way of learning so making them complicated, ESPECIALLY with long sentences/descriptions, will discourage them from playing. You can introduce new mechanics here but they shouldnt be wacky like shiore or kushina. Remember, the more people read unnecessary stuff, the more it makes players care less - especially non English speaking people.


For suggestion:
I think Lee is a bit rough to deal with. His Gates shouldnt be usable at full health. Maybe at 80 health or something. People just use this turn 1 then will most likely get a free kill when he hits 40hp. It's also a guarantee tanking skill for 1 random and gains 5 dmg from DoT skills.
#4
(December 07, 2020. 02:35)Laphy
(December 05, 2020. 07:02)Aang
Naruto Combo, Sasuke Combo/Chidori need effect. These skills are really boring, make them more creative please. 

You can make alt skill for the Team 7 members, like Fire Style: Great Fireball for Sasuke after used Sharingan. Naruto when using Shadow Clones, 1000 Clones Punch (Against Gaara).

For suggestion:
I think Lee is a bit rough to deal with. His Gates shouldnt be usable at full health. Maybe at 80 health or something. People just use this turn 1 then will most likely get a free kill when he hits 40hp. It's also a guarantee tanking skill for 1 random and gains 5 dmg from DoT skills.

Taken into consideration. Thanks!
#5
These kind of skills are boring and uncreative. Naruto deals 20 dmg if clones active its 30. No effect. Sasuke same no effects.
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#6
(December 09, 2020. 11:46)Aang
These kind of skills are boring and uncreative. Naruto deals 20 dmg if clones active its 30. No effect. Sasuke same no effects.

Most of the starters will also get reworked in the future. We're just focusing on adding more characters at the moment.
#7
I want to suggest a couple ideas for Deidara. I think he's very close to being perfect in terms of balance. 

Suggestion 1:
C3
- Either remove the cooldown on it or remove the 1 stack of Clay Mold requirement. It doesn't need a cooldown if it requires stacks (the stack is the cooldown).

Suggestion 2:
Regulatory Explosives
- If this skill is cast two turns in a row, Deidara is granted 2 stacks of Clay Mold on the second cast.

I believe if he had both of these changes he would be a perfect character in terms of design and balance.
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#8
Chiriku's thousand armed stance is way too powerful. Completely getting allies from harm and removing all harmfull effects just makes every prep combo a waste and its cooldown is ridiculously low in my view. It is a real strugle to get to Sannin rank facing teams with him. Also that it can make team members invulnarable for 2 turns just makes the game greately winnable even in a situation like 3v2.

My suggestion (1) is to make both Wrathful Palm and Thousand-Armedsstance increase its cooldowns by 1, and by 2 if they are improved or
Suggestion (2) make Wrathful palm visible (something like Itachy Body Double's Finger genjutsu) if used on an ally and Thousand-armed stance shouldn't make target invulnerable, unless improved and that would last 1 turn only.



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