Topic: Strategies for Beginners

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(1) - How to create your team

The game is a 3-on-3 setting so you will want to use characters that make each other better. You will need to understand what your characters will do and the interaction with other characters, which you'll learn after winning and losing. Remember, characters can have more than 1 role - they can be a Carry and a Support. It depends on how you plan to use them and their skills. This section will focus on the importance of these 2 roles in your games. I'll be listing my thought process on how to make teams.



Step 1: Pick your team Carry
The team's Carry is the one who will ideally kill enemies - usually by dealing tons of damage. Their skills focus on getting kills. You cannot end the game without dealing damage so you need this. Your team should have at least 1 Carry. It is also possible to have a full team of carries but it comes at a cost. Here are different categories of the Carry role.

Cheap Carry
Cheap Carries can do lots of damage for easy chakra cost and almost instantly.

Examples: Chouji, Tenten, Young Kakashi, Obito, Hanabi, Dosu, Juzo

Moderate Carry
Moderate Carries can do even more damage for a bit more cost - usually around 2 chakra cost - or needs prep skills (like Naruto's Clones and Sasuke's Sharingan).

Examples: Naruto, Sasuke, Kiba, Lee, Neji, Young Konan, Sakon, Sasuke (S)

Expensive Carry
Expensive Carries are slow to do their job but can do powerful or lethal damage. Their skills cost lots of chakra/health, or takes several turns to be good. They are very hard to stop after their set-up is complete and would win 1v1 or even 1v2 very easily.

Examples: Haku, Gaara, Yoroi, Gekko, Kiba (S), Gai (S)

The more expensive your carry is, the more protection they will need to buy time, get chakra, or complete their set-up.

These characters deal lots of damage with their skills and sometimes offer other tools like stuns, chakra drains, damage reductions, and instakills. The primary focus for them is to get stronger and deal more damage without wasting lots of chakra and time. If you do not have a carry, your team will fall behind on damage, and have more risks to take. Having 3 Carries can work but your team will be more defenseless - so do this with caution. It is a common idea to draft your team first by picking your carry. What are their weaknesses and who can help them against that? This is where you pick your 2nd character that synergizes well with the carry or covers their weakness. Finally, you get a 3rd character that can complete the team. The idea is still to have a team carry or core character.



Step 2: Pick a Support
The team's Support is the one who will ideally make your Carries better. I would classify Support Roles in 2 categories: Team Support and Enemy Disruptor Some supports can belong in both categories. I will discuss these separately.

Team Support
Team Support have skills mainly focusing on protecting or buffing your other characters by using skills like: heals, damage reductions, destructible defense, increase ally damage, and any effect that helps your carry stay healthy. Their job is to keep your Carry alive so if the Team Supports are being targeted first and your carry is not dying, then they are doing a good job already in supporting the carry. These characters have decent damage or even very little damage but they try to keep allies or themselves alive.

Examples: Sakura, Rin, Iruka, Young Karin, Shizune, Tsunade, Sakura (S)

Enemy Disruptor
Enemy Disruptor have skills mainly focusing on disrupting enemy combos by using skills like: reduce enemy damage, increase enemy skill cost/cd, stuns, counters, reflects, paralyze, ignore or invulnerability to friendly effects, anti-DR/DD/invul/heal/counter/reflect effects. This means they usually make it harder for enemies to do their jobs and make it easier to kill them. Some Disruptors are very annoying to deal with (Shikamaru and Kurenai are the best examples) and some enemies want them dead first. If they die first, it is not exactly a total loss because it means your carry is still alive and your opponent is losing chakra trying to kill your supports. Some Carries can also be used for this role which makes them flexible picks.

Examples: Sakura, Tenten, Shikamaru, Ino, Young Yahiko, Young Nagato, Zabuza, Rehabilitated Gaara, Kurenai, Shikamaru (S)


Support Characters in the game are special tags for characters that cannot target enemies with their own skills. They would usually fall under Team Support due to this restriction.

These support characters are generally not focused on damaging, but rather focus on keeping your damage-dealers alive through different methods without thinking too much about the damage it brings. It is almost always recommended to put at least 1 character in the team who can be used as a Disruptor - preferably a stun. This is to avoid potential instakills or to interrupt Action and Control skills that may change the direction of the game.



Step 3: Team Checklist
This is basically imagining the scenario in your head before playing them. Find out potential problems you will run into:
  • Is your team too heavy on chakra?
  • Do your characters heavily compete for the same cost?
  • Do you have backups if you get bad chakra?
  • Is your team good against the meta?
These are all those potential problems you have to be open to. This step is optional and can be disregarded if you are feeling confident about your team or open to lose. However, If you are playing in tournaments and wars, this is probably the most important step so read the rules. Very simple step indeed.



Step 4: Sample Teams
Here are some Beginner-friendly teams I have saved up and am willing to share. Beginner characters have straightforward skills and are very strong but this simplicity could also be a disadvantage in certain times. I recommend using the Team Manager (the white icon beside your 3rd character) to organize your teams.

[Image: dqU51qH.png]

The first 2 characters in the team have a combo that you plan to exploit (the character's slots may be switched around). This is usually your team's main combo and is a very obvious strategy to see. The 3rd character will try to make this main combo even better or open more combos for the other characters. Some advanced teams all rely on each other to work or the combo will be ruined.

While it is common to make a team that use different chakra types (taijutsu bloodline ninjutsu genjutsu), there is also a strategy to help you gain the chakra your carry needs. This mechanic will be explained on the advanced strategies.


Color Reference for myself
Cheap
Moderate
Expensive
Terminology
Important Note


Messages In This Thread
Strategies for Beginners - by Laphy - May 01, 2022. 07:22
Strategies for Beginners - by DarkMoju - May 02, 2022. 05:39
Strategies for Beginners - by Egotist - May 02, 2022. 07:17
Strategies for Beginners - by Laphy - May 01, 2022. 07:22
Strategies for Beginners - by Laphy - May 01, 2022. 07:22
Strategies for Beginners - by Laphy - May 01, 2022. 07:23
Strategies for Beginners - by Laphy - May 01, 2022. 07:23
Strategies for Beginners - by Laphy - May 01, 2022. 07:23
Strategies for Beginners - by Laphy - May 01, 2022. 07:23


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