(July 04, 2022. 02:31)ArbitraryThe missions are ridiculously easy. If you think they are hard, then you must be as dumb as the majority of the player base wanting characters to get easy ass streaks and ratios to boost your egos. It’s not hard to win 3 in a fucking row with characters to finish a requirement.
You’re literally complaining about things that are so fucking easy to do. You have no idea about the game whatsoever.
I literally played since about I think 1 year into NA and the original SA from the beginning as well as bleach tactics, I'm a returning player... Not a friggin newbie.
If the streaks were in fact limited to 3 in a row, that's pretty decent as a new standard however immediately after reading your post and looking into the later missions I already see that's NOT the new standard and it, from what I can tell sy least goes up to 5 in a row. If there is a 6 in a row mission it doesn't seem to be a common thing.
So you're freaking out and making a straw man of what I'm saying right out of the gate as well as lying about the reality of the missions? Denial is not just a river in Egypt it seems...
See, I've DONE these kinds of missions and then some in the previous iteration of the game(s) from the ladder breaking kakashi missions in n/a to the hilariously bad aizen mission in SA... It's not that the missions are too hard for "poor widdle ol me" far from it. I can still remember the hatred the old tenten/temari/zabuza teams got xD
But I've been saying for years, if you don't change the progression system then the game will remain insanely niche and dead. Nobody likes getting roflstomped by high tier unlock based teams. Nobody wants to try climb ladder facing the same stuff, because there's no other players around your level to play against with a similar amount of options/unlocks. So balking at people for pointing out a LONG standing flaw in the game in the effort of constructive criticism, isn't going to do much but relegate the games re-release to a guaranteed dead on arrival. Here I was all excited that my old fave game got an update... seems it's still in dire need of under the hood fixing and a lot of the admittedly positive changes to characters are surface level at best. I could find a ton of positives with the re-release. But the negatives are too dire and holding things back.
Simply put, you can have a progression system which focuses more on doing things but slowly making progress ie: you can have a tiny playerbase of disparate levels of progression and more do x skill x times and do x with x more times. Or you can have this system with a healthy playerbase count. But you cannot have both.
Oh well just my 2c but apparently I'm with all my experience just an idiot. seems some things never change. I've missed these boards, hows luapman, zelos and co doing? :^)