(December 13, 2020. 09:54)Byakuya I personally love Pakura’s character on Wespro’s. But compared to yours, you definitely made her more versatile than ever.
My only complaint would be the number of conjured orbs. Their chakra cost should increase to the amount produced.
Orb Conjuration (2) - 1 Random
(3) - 2 Random
(4) - 3 Random
I think that would be much too expensive. The heal is really small, even 20 isn’t that much healing (it is fair for a random esp with the other effects). She isn’t creating like 2 orbs in the orb conjugation (2) skill and creating 3 in orb conjugation (3). She literally is just creating 1 every time and it’s adding together to become the total number (up to 4)! Make sense? :) The justification I have for why orb conjuration 4 can heal 15 more health than orb conjuration 1 and have the same cost is because while she uses the prep she is a sitting duck! And it’s not like she’s getting 15 more damage or something, each prep only increases her damage by 5. Yes the heal gets stronger but only up to 20 and she has 1 turn of affliction damage if she is attacked, but none of that lowers damage she receives or prevents non-damage effects from ruining her day. So if you’re gonna sit there and keep prepping over and over you really gotta get lucky or protect her using other characters because she is wide open for attack by playing that way. Increasing the cost of the later orb conjuration skills really inhibits her, since she is already a character that has to use 4 different prep skills to reach her maximum strength and I believe that’s inhibiting enough.
That’s my long-winded rebuttal to the issue you pointed out to me. I hope that I didn’t come across as rude, defensive, or like I am not open to hearing you out. Every part of this character was put in with a purpose and I really thought about why each skill works the way it does, so my long rebuttal is my attempt and explaining to you why she was designed that way. I would be open to increasing the costs, but that would mean I would have to increase the heal and it would ruin the perfect +5 progression that each of her skills gains when she preps, and that would be grounds for me to make an even bigger rework that tried to emulate the same type of skill progression (which might be impossible with bigger healing numbers, they would feel out of place, and so I would have to rework the design as a whole just to try to get every skill feeling like it belongs and makes sense in a beautiful and harmonious way). Now maybe I’m crazy, or just over-thinking it, but that’s how my brain works and I don’t know why it does—I just gotta live with it haha
I’m so happy you liked this character though and thank you so much for your feedback!!