Improvements
This section is basically about things you can improve on that may elevate your CC. A lot of good small points can make your character better too. But do mind that everyone has a different preference.
1. Picture Quality - This is arguably one of the most important things in making a CC but it may also be out of your control if you can't make them yourself. Having really good pics can definitely boost the quality of your work. To some people, it may decide whether they'll read the character or not. Essentially, this does not contribute to your character but you can't make characters interesting without them. Ask someone to sponsor your pics or find shops from old forums - it's a treasure trove. Truly nobody can deny the value of pictures in CC. For reference: Skill pics are 75x75 and Facepics are 75x75 OR 90x90
Spot the difference:
2. Language - The game uses English so it's a given that you need to improve on yours as well. However, it may be a difficult task to accomplish, especially to non-English speakers. Keep your descriptions to a minimum and straight to the point. Copy+Paste some phrases/keywords from the game if you need to. Or if possible, have a friend help you. Of course you can make a CC using your own language too if you know your readers!
3. Text - Text is slightly different from Language because text is basically the length of your skills. Complex effects tend to be longer while simpler ones are shorter. When you intend to make a complex character, you need to limit the amount of effects on one skill. People don't like reading a skill with 100 sentences. At least many people don't.
What I do is keep 1 skill very very simple or short, and then just adjust the others. It's friendlier to non-English speakers if you keep unnecessary details short or just remove them. Again, everyone is different.
But here is an example as to why I think it's better if we minimize unnecessary words. The difference is astonishingly obvious!
This is what you typed:
This is the result:
There are simply too much text in 1 skill. If you want to read skills that are as long as these, then go ahead. But this is the minimal description results:
And this is without any filler/description words:
You still think having more descriptions is ok? No worries but look at what happens when all skills are like that:
Compared to no descriptions:
4. Format - Format is just extra ease of stress. Making simple characters probably won't mind about this but complex ones probably should. Format is using colors, underlines, or any other distinguishable patterns for your texts. When people see a kit with good formatting, it makes it easier to understand and read. Less stress for the reader. When using the game's cc maker program, you can do this relatively easy.
Format
In text form:
<u>This is Underline.</u> <s>This is for Strikethrough.</s>
<i>This is Italic.</i>
<b>This is Bold.</b> <i>*You can use this with colors or underline*</i>
<b><span style="color:#ff0000">This is for bleed.</span></b>
<b><span style="color:#c1b100">This is for paralyze.</span></b>
<b><span style="color:#f89e11">This is for orange.</span></b>
<b><span style="color:#280092">This is for blue.</span></b>
Result
This section is basically about things you can improve on that may elevate your CC. A lot of good small points can make your character better too. But do mind that everyone has a different preference.
1. Picture Quality - This is arguably one of the most important things in making a CC but it may also be out of your control if you can't make them yourself. Having really good pics can definitely boost the quality of your work. To some people, it may decide whether they'll read the character or not. Essentially, this does not contribute to your character but you can't make characters interesting without them. Ask someone to sponsor your pics or find shops from old forums - it's a treasure trove. Truly nobody can deny the value of pictures in CC. For reference: Skill pics are 75x75 and Facepics are 75x75 OR 90x90
Spot the difference:
2. Language - The game uses English so it's a given that you need to improve on yours as well. However, it may be a difficult task to accomplish, especially to non-English speakers. Keep your descriptions to a minimum and straight to the point. Copy+Paste some phrases/keywords from the game if you need to. Or if possible, have a friend help you. Of course you can make a CC using your own language too if you know your readers!
3. Text - Text is slightly different from Language because text is basically the length of your skills. Complex effects tend to be longer while simpler ones are shorter. When you intend to make a complex character, you need to limit the amount of effects on one skill. People don't like reading a skill with 100 sentences. At least many people don't.
What I do is keep 1 skill very very simple or short, and then just adjust the others. It's friendlier to non-English speakers if you keep unnecessary details short or just remove them. Again, everyone is different.
But here is an example as to why I think it's better if we minimize unnecessary words. The difference is astonishingly obvious!
This is what you typed:
This is the result:
There are simply too much text in 1 skill. If you want to read skills that are as long as these, then go ahead. But this is the minimal description results:
And this is without any filler/description words:
You still think having more descriptions is ok? No worries but look at what happens when all skills are like that:
Compared to no descriptions:
4. Format - Format is just extra ease of stress. Making simple characters probably won't mind about this but complex ones probably should. Format is using colors, underlines, or any other distinguishable patterns for your texts. When people see a kit with good formatting, it makes it easier to understand and read. Less stress for the reader. When using the game's cc maker program, you can do this relatively easy.
Format
In text form:
<u>This is Underline.</u> <s>This is for Strikethrough.</s>
<i>This is Italic.</i>
<b>This is Bold.</b> <i>*You can use this with colors or underline*</i>
<b><span style="color:#ff0000">This is for bleed.</span></b>
<b><span style="color:#c1b100">This is for paralyze.</span></b>
<b><span style="color:#f89e11">This is for orange.</span></b>
<b><span style="color:#280092">This is for blue.</span></b>
Result