(3) - Early Game Decisions
There is no fixed method on how to win because teams and chakra pulls will make things different. But here is a demonstration of how I go about my Early Game thought process and decisions:
There is no fixed method on how to win because teams and chakra pulls will make things different. But here is a demonstration of how I go about my Early Game thought process and decisions:
- When game starts, try to kill the most threatening character in the enemy team. This should be the one who will counter your main combo or will be the most troublesome for you.
- If you are undecided who to go for, try to aim for the enemy team carry.
- If the enemy carry is heavily protected and you cannot kill them fast, aim for the character that offers the most protection to the carry instead.
- Try to kill the first enemy as fast as you can to cut off their chakra supply.
- Protect your carry if they run into troubles.
- Don't let your carry die fast unless it's hopeless to save them. Trading your carry for the enemy carry may or may not be a good trade.. It's always good to have enough damage later on. Weigh accordingly
- If you do not have damage besides your carry, keeping your carry alive as long as you can is extremely important early in the game. Having not enough damage early in the game means you will have a hard time killing the other enemies.